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PERSONAL PROJECTS

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MR. BONK - Boss Design

A dynamic third-person boss battle inspired by It Takes Two, Astro Bot, and Ratchet & Clank.
Focus Areas: Technical Design, Game Design

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SHATTERED - Level Design

A high-speed fusion of Mirror’s Edge movement and SuperHot’s explosive combat.
Focus Areas: Level Design, Prototyping

GROUP PROJECTS

Full game experiences made working tightly together with various sized teams ranging from 3-17 people.

OTHER PROJECTS

IMAGE SLIDESHOW / SHOWREEL

A quick tour through various other solo creations!

That's me!

Emil Bokstam Wilhelm,
TECHNICAL LEVEL DESIGNER

I am a Level Design student from TGA, with a knack for Technical Level Design, Visual Scripting in blueprints and taking projects from ideas through concepts to full-fledged experiences.

I thrive in a collaborative environment, where teamwork and communication take center stage.

I hope you found something interesting while looking through my stuff.

(+46) 73-901 81 46

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I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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