The chosen layout.
No compromises needed!
Left behind is a horror game in which the player - a sole survivor - explores and tries to escape from a space station plagued by a virus.
As part of a level design course, my objective was to create a level without enemies which still frightens the player. This was achieved by triggering an explosion event halfway through that requires the player to get past a mine dropped by a conveyor belt.
Level Design - shape the level.
Scripting - Creating various scripts for lighting, events and moving objects.
1 graphics student.
4 weeks.
Aerial view of the finished level
The process of designing the level.